Short keys manual for MUME mapper version 3 Release
This help ƒƒƒƒƒƒƒƒƒ <pageup> - page up <pagedown> - page down <escape> - go back to editor. This screen will be drawn next time as well.
* File manager :
<arrows up/down> - moving around
<enter> - change dirrectory/select map file for editing
<escape> - LET ME OUT !!!!
<F7> - create new (untitled.nmf) 1x1 sized map.
* Map editor : ÕÕÕÕÕÕÕÕÕÕ general: ƒƒƒƒƒƒƒ
moving around : <arrows> - move around using step value <home> - scroll one screen left <end> - scroll one screen right <pageup> - scroll one screen up <pagedown> - scroll one screen down <F12> - Jump to cellsx,celly position on map. With submaps this one is meaningless. <F8>+<enter> - this means : use submaps dialog to get quick access to any submap. Like Moria or unqalome or something else.
<F1> - show THIS file. <F2> - save to current "filename" <F3> - go to [Filemanager] <F4> - redraw <F5> - generate BMP <F6> - full/detailed redraw - is slower, but shows all arrows/texts. <F7> - switch to clipboard. <F8> - [Submaps Dialog]. <F9> - change "filename" <F10> - change "title" <F11> - change map SIZE
<CTRL-ENTER> - go to the cell board (nearest i hope) and set step to 1 <1> <2> <4> - change step to 1/1, 1/2, 1/4 room size <3> - changes step to 1/4 as well. <tab> - is trigger, changes step to 10 and saves current step, next press will turn TAB mode off and change step to previous value. <del> - delete all in this cell and all walls on cell border (wallobjects too) <s> - turn on/off secret flag marking. <ctrl+s> - show/hide objects marked with "secret" flag.
Submaps Dialog ƒƒƒƒƒƒƒƒƒƒƒƒƒƒ
<arrows> - move cursor around <enter> - go to this map in general map <spacebar> - mark/unmark (checked/uncheched) map <F3> - edit current entry. escape/empty field means discard all changes - so spam enter to save them <F5> - generate BMP's for all marked (checked) submaps <F7> - preview this submap in clipboard. Clipboard will be cleared.
clipboard ƒƒƒƒƒƒƒƒƒ
<ctrl+k> - start/finish marking some area step must be 1, and cursor be located on the edge <shift+del> - cut this area in clipboard <ctrl+ins> - copy area to clipboard. (if area is marked) or just clearing of clipboard and removing flag. <shift+ins> - paste some area from clipboard <alt+ins> - examine. take a look where this block could be pasted. It draws cyan rectangle. This rectangle stays till next ALT+INS press. <arrows> - move around after pressing ctrl+k to mark area. <F7> - change current editing map to clipboard. or change it back to map if in clipboard.
text: ƒƒƒƒ
<alt-t> - change font <alt-f> - go to FONTS PRESSENTATION SCREEN - btw there is some info about HOW to use fonts. Of course you can ignore thouse advices. But not with our maps please! <alt-v> - change text vector (see alpha.txt for more info <t> - enter text there <t> and type nothing only enter - clear text there
when <t> is already pressed : <shift+down arrow> - decrease font. <shift+up arrow> - increase font.
arrows: ƒƒƒƒƒƒ
NOTE: "current" arrow is/will NOT be saved with save to file. This arrow is not in arrows array. ADVICE: if you pressed ALT+S occasionaly - press enter just to be sure
<alt-1> - start/finish normal arrow <alt-2> - continue any arrow <alt-3> - start/finish headed arrow (arrow with spitze(germ.)) <alt-s> - locate nearest arrow around and make it CURRENT if we dont have another CURRENT ARROW. nearest is arrow which START node is closest to currect position. IF any arrow WAS current already (for example you was editing new arrow) and you press ALT+S - "current" arrow will be saved as it is and nearest arrow will be located and made "current" - i.e. removed from normal array and draw r e d. <alt-d> - delete CURRENT arrow. Means, simply clear CURRENT arrows variable <enter> - save CURRENT arrow as it is at this moment.
walls: ƒƒƒƒƒ
could be located if currentx==2 (mod 2) and currenty==2 (mod 2) step must be 1 or 2
<shift+arrow> - draw wall in this dirrection and move cursor (redraw/scroll if needed) <alt+arrow> - draw muddled wall in this dirrection <alt+shift+arrow> - draw "custom" arrow is "- - -" atm
objects inside cell: ÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕÕ objects: ƒƒƒƒƒƒƒ note: user defined objects will be saved as normal objects in your map file. For example : if you pressed <5> it will be saved as if you pressed normal <a> key. for now ... :) later i believe we will find some usage for all thouse things.
<u> or <d> or both - up and down wayz <p> - DEATH TRAP <a> - aggressive mob <5> - user defined, for now just the same as aggressive mob
backgrounds (another object class) ƒƒƒƒƒƒƒƒƒƒƒ <r> - road <b> - block <m> - muddled <w> - water <6> - user defined, the same as block for now
bridge (different class) ƒƒƒƒƒƒ <,> - left bridge <.> - right bridge
nolocate ƒƒƒƒƒƒƒƒ NOTE: is different class - means can be AT THE SAME MOMENT and IN THE SAME VIERTEL with any other types of objects) <n> - small/big nolocate icon
colours ƒƒƒƒƒƒƒ <spacebar> - mark this viertel/room GRAY (means always dark room) <ctrl+spacebar> - mark this viertel/room GREEN (means loriens guarded forest)
wall objects: ƒƒƒƒƒƒƒƒƒƒƒƒƒ wall is not needed anymore
<z> - left or upper one way <x> - right or down one way <g> - door (automatic horizontal/vertical setting) <7> - user defined, same as door for now