Mapedit Keyz




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Copyright (C) 2000-2001 Dmitry L. Barbarin aka White/Porien.



Short keys manual for MUME mapper version 3 Release


This help
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<pageup> - page up
<pagedown> - page down
<escape> - go back to editor. This screen will be drawn next time as
well.


* File manager :

<arrows up/down> - moving around

<enter> - change dirrectory/select map file for editing

<escape> - LET ME OUT !!!!

<F7> - create new (untitled.nmf) 1x1 sized map.

* Map editor :
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general:
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moving around :
<arrows> - move around using step value
<home> - scroll one screen left
<end> - scroll one screen right
<pageup> - scroll one screen up
<pagedown> - scroll one screen down
<F12> - Jump to cellsx,celly position on map. With submaps this
one is meaningless.
<F8>+<enter> - this means : use submaps dialog to get quick access to any
submap. Like Moria or unqalome or something else.

<F1> - show THIS file.
<F2> - save to current "filename"
<F3> - go to [Filemanager]
<F4> - redraw
<F5> - generate BMP
<F6> - full/detailed redraw - is slower, but shows all arrows/texts.
<F7> - switch to clipboard.
<F8> - [Submaps Dialog].
<F9> - change "filename"
<F10> - change "title"
<F11> - change map SIZE

<CTRL-ENTER> - go to the cell board (nearest i hope) and set step to 1
<1> <2> <4> - change step to 1/1, 1/2, 1/4 room size
<3> - changes step to 1/4 as well.
<tab> - is trigger, changes step to 10 and saves current step, next
press will turn TAB mode off and change step to previous value.
<del> - delete all in this cell and all walls on cell border
(wallobjects too)
<s> - turn on/off secret flag marking.
<ctrl+s> - show/hide objects marked with "secret" flag.

Submaps Dialog
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<arrows> - move cursor around
<enter> - go to this map in general map
<spacebar> - mark/unmark (checked/uncheched) map
<F3> - edit current entry. escape/empty field means
discard all changes - so spam enter to save them
<F5> - generate BMP's for all marked (checked) submaps
<F7> - preview this submap in clipboard. Clipboard will be
cleared.

clipboard
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<ctrl+k> - start/finish marking some area
step must be 1, and cursor be located on the edge
<shift+del> - cut this area in clipboard
<ctrl+ins> - copy area to clipboard. (if area is marked)
or just clearing of clipboard and removing flag.
<shift+ins> - paste some area from clipboard
<alt+ins> - examine. take a look where this block could be
pasted. It draws cyan rectangle. This rectangle
stays till next ALT+INS press.
<arrows> - move around after pressing ctrl+k to mark area.
<F7> - change current editing map to clipboard.
or change it back to map if in clipboard.

text:
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<alt-t> - change font
<alt-f> - go to FONTS PRESSENTATION SCREEN - btw there is some info
about HOW to use fonts. Of course you can ignore thouse
advices. But not with our maps please!
<alt-v> - change text vector (see alpha.txt for more info
<t> - enter text there
<t> and type nothing only enter - clear text there

when <t> is already pressed :
<shift+down arrow> - decrease font.
<shift+up arrow> - increase font.

arrows:
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NOTE: "current" arrow is/will NOT be saved with save to file. This
arrow is not in arrows array.
ADVICE: if you pressed ALT+S occasionaly - press enter just to be sure


<alt-1> - start/finish normal arrow
<alt-2> - continue any arrow
<alt-3> - start/finish headed arrow (arrow with spitze(germ.))
<alt-s> - locate nearest arrow around and make it CURRENT if we dont
have another CURRENT ARROW. nearest is arrow which START node
is closest to currect position.
IF any arrow WAS current already (for example you was
editing new arrow) and you press ALT+S - "current" arrow will
be saved as it is and nearest arrow will be located and made
"current" - i.e. removed from normal array and draw r e d.
<alt-d> - delete CURRENT arrow. Means, simply clear CURRENT arrows
variable
<enter> - save CURRENT arrow as it is at this moment.


walls:
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could be located if currentx==2 (mod 2) and currenty==2 (mod 2)
step must be 1 or 2

<shift+arrow> - draw wall in this dirrection and move cursor
(redraw/scroll if needed)
<alt+arrow> - draw muddled wall in this dirrection
<alt+shift+arrow> - draw "custom" arrow is "- - -" atm

objects inside cell:
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objects:
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note: user defined objects will be saved as normal objects in your
map file. For example : if you pressed <5> it will be saved as if
you pressed normal <a> key. for now ... :) later i believe we will
find some usage for all thouse things.

<u> or <d> or both - up and down wayz
<p> - DEATH TRAP
<a> - aggressive mob
<5> - user defined, for now just the same as aggressive mob

backgrounds (another object class)
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<r> - road
<b> - block
<m> - muddled
<w> - water
<6> - user defined, the same as block for now

bridge (different class)
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<,> - left bridge
<.> - right bridge

nolocate
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NOTE: is different class - means can be AT THE SAME MOMENT and IN THE SAME
VIERTEL with any other types of objects)
<n> - small/big nolocate icon


colours
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<spacebar> - mark this viertel/room GRAY (means always dark room)
<ctrl+spacebar> - mark this viertel/room GREEN (means loriens guarded
forest)



wall objects:
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wall is not needed anymore

<z> - left or upper one way
<x> - right or down one way
<g> - door (automatic horizontal/vertical setting)
<7> - user defined, same as door for now